Rapport runs role play against AI avatars with realistic facial animation and lip-sync, powered by Speech Graphics. Scenarios cover sales objections, difficult feedback, complaint handling and de-escalation, with customisable personas, instant performance reports and skill tracking over time.
Facial animation is not decoration in this application. Reading a face is most of what makes a difficult conversation difficult, and practising against a text box trains the wrong skill entirely. An avatar that visibly hardens when you say the wrong thing is closer to the real event than any script-based drill.
It is SCORM-compliant for existing learning systems and deploys through Unreal, Unity or the web, across healthcare, education, hospitality, finance, retail and government. Pricing is not published, though a trial exists. Avatar realism sits close enough to human to unsettle some learners, and automated scoring of conversation quality measures what it can rather than what matters most.







