Regression Games puts agents into Unity games. The same bots cover QA and regression testing, fill multiplayer lobbies, playtest for balance and act as NPCs, integrated in a few lines of code with replay features, validation libraries, CI/CD hooks and live reloading during bot development.
Games are the hardest thing to test automatically and the most expensive to test manually. There are no stable selectors, the state space is enormous and a regression can be a physics interaction nobody thought to check. Bots that play the game are the only approach that scales, and the same infrastructure conveniently solves the empty-lobby problem that kills multiplayer launches.
It raised a $4.2M seed from NEA and a16z, ships templates for puzzle, MOBA, RPG and FPS genres, and starts at no cost, though no pricing tiers are published. It is Unity-only, the bot marketplace is still listed as coming soon, and bots find the bugs they were pointed at rather than the ones a curious player would.








