SeeleAgent generates games and everything that goes into them. From a text prompt it produces playable 2D and 3D games, concept art and UI, cinematics, 3D models with textures rigs and animations, and the code to run them in C# or HTML, CSS and JavaScript. Output exports to Unity 6, Three.js or native Unreal 5. The company is SEELE Technology Limited.
The distinguishing fact is that it runs its own foundation models rather than third-party APIs – Seele02 for multimodal generation, eva01 for 3D-native work, and a spatial simulation model called PEGA. In a wave where seven products have been rejected from this catalogue for having nothing behind them but other companies’ engines, a team training its own is doing something structurally different, and 3D-native generation in particular is not something you get by calling an image API. Exporting to real engines rather than trapping output in a web player is the other decision that separates a tool from a demo: a prototype you can open in Unity is a starting point, and one you cannot is a screenshot.
Two things to weigh. Generated 3D assets typically need topology and rig cleanup before they survive a production pipeline, so treat the output as blockout and previsualisation rather than shippable art – which is genuinely valuable, since that stage is where small teams lose weeks. And no rates are published: free to start with credits, Pro tiers behind the workspace, and commercial-use rights requiring an active Pro plan, which is the term to check before building anything you intend to sell.






