DeepMotion is a motion-capture and animation company founded in December 2014 in Redwood City, California, by a team with backgrounds at Blizzard, Pixar, Disney, Roblox, Microsoft, and Ubisoft. The company built its technology around markerless motion capture, reconstructing 3D body movement from a standard video clip instead of requiring physical sensors.
Its core product, Animate 3D, uses computer vision to track full-body, hand, and facial movement from uploaded footage and retarget it onto custom 3D characters through a cloud-processing pipeline and engine plugins. DeepMotion later added SayMotion, which generates 3D character animation directly from text prompts, extending the same retargeting pipeline to prompt-based prototyping for game and film teams.
Indie game developers, animation studios, and VR/AR creators use DeepMotion to skip motion-capture studio costs. Pricing runs on a freemium model, with a free-forever tier for limited credits, a Starter plan around $19 per month, a Pro plan near $59 per month for higher cloud-processing volume, and a Team plan around $199 per month.








