Sloyd produces 3D assets three ways: from a text prompt, from an image, or from parametric templates you adjust rather than regenerate. Auto-rigging and AI animation follow, with topology control, AI texturing, plugins for Unity, Unreal and Blender, and manifold output for 3D printing.
Topology control is what separates a usable asset from a pretty one. Generated meshes are notoriously bad geometry, dense, non-manifold and impossible to animate, and a model that cannot be rigged or printed is a picture of a 3D model. Parametric templates also fit how iteration actually goes: adjusting a parameter is not the same as rolling the dice again.
The free Guest tier allows one generation a day with template customisation, then $15 a month or $12.50 billed yearly for unlimited generations with 12 AI credits, and $50 for Pro with 60. Commercial licensing is included on paid plans. One generation a day is evaluation only, AI credits are separate from generations which makes the limits harder to reason about, and generated models still need cleanup for hero assets.







